Boost C++ Libraries

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Setting up sinks

Sometimes trivial logging doesn't provide enough flexibility. For example, one may want a more sophisticated logic of log processing, rather than simply storing it into a file. In order to customize this, you have to construct logging sinks and register them with the logging core. This should normally be done only once somewhere in the startup code of your application.

File logging unleashed

As a starting point, here is how you would initialize logginig into a file, similarly to the trivial logging:

void init()
{
    logging::init_log_to_file("sample.log");
    logging::core::get()->set_filter
    (
        flt::attr< logging::trivial::severity_level >("Severity") >= logging::trivial::info
    );
}

// We'll skip the "main" function for now

The added piece is a call to the init_log_to_file function. As the name implies, the function initializes a logging sink that stores log records into a text file. The function also accepts a number of customization options, such as the rotation interval and size limits. For instance:

void init()
{
    logging::init_log_to_file
    (
        keywords::file_name = "sample_%N.log",                  // file name pattern
        keywords::rotation_size = 10 * 1024 * 1024,             // rotate files every 10 MiB...
                                                                // ...or at midnight
        keywords::time_based_rotation = sinks::file::rotation_at_time_point(0, 0, 0),
        keywords::format = "[%TimeStamp%]: %_%"                 // log record format
    );

    logging::core::get()->set_filter
    (
        flt::attr< logging::trivial::severity_level >("Severity") >= logging::trivial::info
    );
}

You can see that the options are passed to the function in the named form. This approach is taken in many places of the library. You'll get used to it. The meaning of the parameters is mostly self-explaining, and is documented in this manual (see here for what regards the text file sink). This and other convenience initialization functions are described in this section.

[Note] Note

You can register more than one sink. Each sink will process log records independently from others. In particular this means that you can use trivial logging and additionally register one or more sinks as shown above. All sinks will receive log records as you emit them.

Sinks in depth: More sinks

If you don't want to go into details, you can skip this section and continue from the next one. Otherwise, if you need more comprehensive control over sink configuration, or want to use different sinks, you may consider registering them manually.

In the simplest form, the call to the init_log_to_file function in the section above is equivalent to this:

void init()
{
    // Construct the sink
    typedef sinks::synchronous_sink< sinks::text_ostream_backend > text_sink;
    boost::shared_ptr< text_sink > pSink = boost::make_shared< text_sink >();

    // Add a stream to write log to
    pSink->locked_backend()->add_stream(
        boost::make_shared< std::ofstream >("sample.log"));

    // Register the sink in the logging core
    logging::core::get()->add_sink(pSink);
}

Ok, the first thing you may have noticed about sinks is that they are composed of two classes: the frontend and the backend. The frontend (which is the synchronous_sink class template in the snippet above) is responsible for various common tasks for all sinks, such as thread synchronization model and filtering. The backend (the text_ostream_backend class above) implements everything specific to the sink, such as text formatting and writing to a file in this case. The library provides a number of frontends and backends that can be used with each other out of the box.

The synchronous_sink class template above indicates that the sink is synchronous, that is, it allows several threads to log simultaneously and will block in case of contention. This means that the backend text_ostream_backend need not worry about multithreading at all. There are other sink frontends available, you can read more about them here.

The text_ostream_backend class writes formatted log records into STL-compatible streams. We have used a file stream above but we could have used any type of stream. For example, adding output to console could look as follows:

#include <boost/log/utility/empty_deleter.hpp>

// We have to provide an empty deleter to avoid destroying the global stream object
boost::shared_ptr< std::ostream > pStream(&std::clog, logging::empty_deleter());
pSink->locked_backend()->add_stream(pStream);

The text_ostream_backend supports adding several streams. In that case its output will be duplicated to all added streams. This may be useful to duplicate output to console and file, since all the filtering, formatting and other overhead of the library happen only once per record for the sink.

[Note] Note

Please note the difference between registering several distinct sinks and registering one sink with several target streams. While the former allows independently customizing output to each sink, the latter would work considerably faster if such customization is not needed. This feature is specific to this particular backend.

The library provides a number of backends that provide different log processing logic. For instance, by specifying a syslog backend you can send log records over the network to the syslog server, or by setting up a Windows NT event log backend you can monitor your application run time by the standard Windows tools.

The last thing worth noting here is the locked_backend member function call to access the sink backend. It is used to get thread-safe access to the backend and is provided by all sink frontends. This function returns a smart-pointer to the backend and as long as it exists the backend is locked (which means even if another thread tries to log and the log record is passed to the sink, it will not be logged until you release the backend). The only exception is the unlocked_sink frontend which does not synchronize at all and simply returns an unlocked pointer to the backend.


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