#include <boost/log/attributes/attribute.hpp> #include <boost/log/attributes/basic_attribute_value.hpp>
Developing your own attributes is quite simple. Generally, you need to do the following:
attribute_value
interface. This object
will have to implement the dispatch
method that will extract the stored data (or, in other words, the stored
value) to a type dispatcher.
constant
attribute provided by the
library), but often there is some logic that needs to be invoked to acquire
the attribute value. This logic has to be concentrated in a class derived
from the attribute
interface,
more precisely - in the get_value
method. You can think of it as an attribute value factory.
While designing an attribute, one has to strive to make it as independent from the values it produces, as possible. The attribute can be called from different threads concurrently to produce a value. Once produced, the attribute value can be used several times by the library (maybe even concurrently), it can outlive the attribute object where it was created, and several attribute values produced by the same attribute can exist simultaneously.
Each attribute value is considered independent from other attribute values or the attribute itself, from the point of view of the library. That said, it is still possible to implement attributes that are also attribute values, and thus optimize performance. This is possible if it fulfils either of the following:
constant
attribute is an example.
As a special case for the second point, it is possible to store attribute
values (or their parts) in thread-specific storage. However, in that case
the user has to implement the detach_from_thread
method of the attribute value properly. The result of this method - another
attribute value - must be independent from the thread it is being called
in, but its stored value should be equivalent to the original attribute value.
This method will be called by the library when the attribute value passes
to a thread that is different from the thread where it was created. As of
this moment, this will only happen in the case of asynchronous logging sinks.
But in the vast majority of cases attribute values must be self-contained
objects with no dependencies on other entities. In fact, this case is so
common that the library provides a ready to use attribute value class template
basic_attribute_value
. The
template has to be instantiated on the stored value type, and the stored
value has to be provided to the attribute value constructor. For example,
this is how to implement an attribute that will return system uptime in seconds:
class system_uptime : public logging::attribute { typedef attrs::basic_attribute_value< unsigned int > attribute_value_type; public: boost::shared_ptr< attribute_value > get_value() { unsigned int up; #if defined(BOOST_WINDOWS) up = GetTickCount() / 1000; #else // assume other platforms provide sysinfo function struct sysinfo info; if (sysinfo(&info) != 0) throw std::runtime_error("Could not acquire uptime"); up = info.uptime; #endif return boost::shared_ptr< attribute_value >(new attribute_value_type(up)); } };